And we start with the different types of capturable fiefs existing in Conqueror's Blade
Types of capturable fiefs
Villages
Villages are the easiest fiefs to attack simply because they do not have walls. Their main interest lies in the resources they possess, ranging from 2 to 4, which gives them a significant financial value.
Towns
Towns are strongholds that are difficult to attack if at least a few players are present to defend them, mainly thanks to the walls surrounding them.
The interest of towns lies in the availability of high-level artillery and unit kits, allowing you to be more threatening when attacking and more effective when defending.
Be careful: in order to
craft high-level unit kits or artillery, the fief must have reached the required fief level.
In addition, each town is specialized in 1 or 2 epic unit kits, 1 legendary unit kit, and one specific artillery. You will therefore need to take this information into account when choosing your targets.
Forts
Forts, just like towns, are strongholds that are difficult to capture.
The interest of forts is strategic, as they prevent anyone without permission from crossing them, forcing enemies to go around, which will inevitably cost them more time.
Conquerors’ Gates
There are 4 Conquerors’ Gates, and they are also very complex strongholds to attack.
Capturing a Conquerors’ Gate allows access to the ultimate seasonal objective: the City of Conquerors (at least, it is one of the prerequisites—we will talk about it again later).
The City of Conquerors
As mentioned earlier, this is the seasonal objective that determines the winners of the current season.
In addition to seasonal rewards and prestige, the City of Conquerors allows you to craft all artillery as well as all unit kits.
Let’s briefly continue with the types of non-capturable fiefs.
Types of non-capturable fiefs
Capitals
Augolia, Daicheng, Turul Varos, and Anliang are the capitals of the four starting regions. They are currently not capturable and are therefore always controlled by the AI.
Their main points of interest are the non-aggression zones around them, access to the auction house, and the impossibility of losing your camp.
Trading Posts
Trading posts are also neutral areas that allow players to use the auction house and place their camp without the risk of losing it. However, unlike capitals, they do not have a surrounding non-aggression zone.
Outposts
Very briefly, outposts simply allow you to travel from one region to another.
For example, if you are in Daicheng and want to travel to the Marches, you must pass through the 'Yuanguo' outpost.
Now that we’ve covered the types of fiefs, let’s move on to information regarding how to capture them.
First of all, the prerequisites.
Prerequisites
Belonging to a house or a cohort
The first and most logical prerequisite: you must belong either to a Free House (guild) or to the
cohort, which is essentially a guild managed by the game’s AI and open to anyone.
Fief level
Each fief requires a minimum house level before it can be captured.
To check this level, simply go to the world map and hover your mouse over the fief in question.
To increase your house level, you must complete fief quests available on all fiefs of the following types: capital, village, town, and fort. For more information, I invite you to check out my tutorial on
the subject.
You can also gain house experience by completing daily and weekly quests.
Some fiefs, such as the City of Conquerors, also require a minimum amount of influence and control over at least one Conquerors’ Gate, in addition to the minimum house level. Again, hover over the fief to see the exact requirements.
The calendar
To capture a fief, you must pay attention to the calendar.
Territory Wars only take place on Tuesdays and Saturdays from 8:00 PM to 9:30 PM.
Capturing the enemy point
Yes, of course—you must fight and successfully capture the enemy’s base point.
One small detail: if two or more houses attack the same fief, you must deal more damage than the other participating houses.
To track your progress, you can observe the percentage evolution displayed in the top-left corner of the screen.
Once the fief is captured, you will benefit from a 10-minute protection against attacks. If you successfully defend a fief already under your control, this protection lasts 5 minutes.
Let’s briefly return to combat mechanics. To capture a fief, you must capture both the central point (also called Point X) AND the final point. Precision, focus, and artillery will of course be essential.
Congratulations! You have captured your fief and held it until the end—but you’re a bit lost in the interface. Don’t worry, we’ll go through it together!
Explanation of the fief interface
This marks the end of this article. I hope you enjoyed it! Don’t forget to leave a thumbs up if you liked it, and subscribe if you want to follow the channel! I remind you that you can use the code
ZYX515 to get access to some in-game advantages for new players, or
ZYL515 for players who haven’t launched the game in over a month.