Hello my Zoulous and welcome to this video on Naraka Blade Point.
Today we're going to explain how to optimize your movement in the game to be as efficient as possible.
Classic movement
To begin with, the classic movement is done by default with zqsd.
Shift is used to dodge or to initiate a run if you hold it down. These are fairly standard controls.
Dash and race
Frame of invincibility
But there is an important difference between dashing and running: the invincibility frames.
Indeed, the invincibility frames are much longer during a dodge compared to running.
However, you have a longer time to then perform a new attack.
Therefore, you have to juggle between the two techniques depending on the situation, although mastering the frame of incivility with running is more interesting in the long term because you will have better mobility, but it is of course more difficult to master.
Dash type
Other important points regarding dashes: They come in different types.
The first type is the dash with your weapon sheathed. Indeed, this dash has a fairly long cooldown and, above all, a very significant distance, making it a particularly enjoyable dash.
The second type is weapon dashes. Depending on the weapon you're using, your dashes will vary in length and speed. Therefore, it's important to be familiar with the different ranges of the weapons you're playing in order to perform the best moves.
An important point to know is that if you perform two dashes in a row, the second dash will be a rather slow roll with limited distance. This isn't optimized, and there are ways to reset the animation. For example, you can perform your first dash, then crouch and re-dash, which will increase your distance.
Reset out of combat
Another useful tip: Once you've performed attacks, your weapon will be drawn, and you'll no longer have access to long-range dashes. To sheathe your weapon and regain access to the dash without waiting for the sheathing timer, you can begin healing yourself and then perform the dodge.
Grappling hook and aerial technique
Grappling hook + left click
Next, we have the grappling hook, usable with the A key, which allows you to quickly move to a specific area. This is the first possible movement optimization. You can left-click when you're almost at the grappling hook's location. The left-click will trigger an attack that will move you a few meters further.
Grappling hook + jump
Second grappling hook optimization: the grappling hook combo. You can cancel a grappling hook by pressing the jump key (space by default). This stops the current hook and performs a second one, allowing you to abruptly change your trajectory. Useful for escaping or potentially for following an opponent.
Since we're in the air, you have the option to land quickly. Either by right-clicking, which will launch a vertical attack, or by pressing C to simply descend rapidly. Be aware that right-clicking in mid-air has some inertia once you land, which can put you in a difficult position. Use with caution.
Airborne Charged Attack
The last technique that can be used with the grappling hook or simply while in the air.
The airborne attack.
Once airborne, you have the option to perform a white attack, then dodge, and immediately charge your next attack. This is very useful because the attack charges largely in mid-air, and upon landing, you can unleash your attack, giving your enemy little time to counter.
Movement improvement
Dash wall
Another important technique is the wall dash.
Indeed, when you are clinging to a wall, a tree, or a ceiling, you have the option to perform a dash by left-clicking and pressing the direction you wish to go.
It's very practical because it doesn't use up your grappling hook or stamina. And it can be used to attack or escape. By the way, a quick note on settings: by default, the game doesn't allow you to grab onto the ceiling.
To change this, you need to go to the settings. Esc → Settings → Game and then enable interaction with ceilings.
Slide and jump
Let's now move on to racing optimizations, starting with the first one: Slide + jump.
By default, when you press C and run, your character will slide. Sliding can be useful on slopes or icy surfaces.
But if you combine jumping and the C attack, you'll be able to go slightly faster than someone who only sprints. It's therefore an interesting mechanic to master, especially since it doesn't consume stamina.
Loaded attack reset
Second movement optimization technique: The charged attack reset.
To perform this reset, you need to synchronize the attack charge button and the shift button.
First, you must keep pressing the attack charge key and while keeping the charge key pressed, press shift.
Repeat the process and you'll see that you'll gain movement speed. Be aware that this technique consumes stamina, so it's a good idea to combine the charged attack reset with the slide + jump method.
Incidentally, each weapon has its own charge animation, and sometimes it's more advantageous to use the right-click charge, and other times the left-click charge, or even, for some weapons, white attacks.
Walking in the sky
Let's return to the air with white attacks + shift + jump.
You can greatly increase the distance you travel in the air by using left click + shift + jump. Once airborne, perform your attack, then shift, then jump. Repeat this attack, shift, then jump again, which will propel you several meters toward your target while keeping you airborne.
Uppercut
Last useful technique: the uppercut after a slide.
Indeed, when you are high up you can perform a slide followed by an uppercut which will allow you to lift yourself slightly and therefore once again allow better mobility.
Moreover, each technique can be combined to create sequences of movements that allow one to be elusive in the event of an escape, or to more easily catch up with fleeing players.