Hi my zoulous and welcome to this new video. Today we’re going to talk about starting a new account on Conqueror’s Blade. If you’re here, you’re probably about to start Conqueror’s Blade, or you’ve already started but want some guidance for your progression.
First of all, after a pretty stylish cinematic, you’ll choose a skin for your character. Don’t worry, this is only a visual skin and has absolutely no impact on gameplay.
Once creation is done, you will immediately follow tutorial workshops to understand the different game mechanics. The beginning is fairly classic: you’ll learn about the hero, movement, then unit usage, artillery, etc. Pay close attention—everything explained here will be useful later on.
Once you’ve completed the tutorial, you’ll find yourself in a lobby-type interface that will show you various things.
Units to get started
First of all, one of the first things that will appear is a set of units that the game allows you to use and unlock up to level 200. These units start at level 1, so you’ll need to fight with them or give them unit XP in order to level them up.
Be aware that once you reach level 200, the game will allow you to keep 3 units out of the 15. I recommend keeping the Spartans, as they are a solid shield unit; the Shenji, which are very good for bombardment; and the Hussars, to have a strong charge cavalry unit.
Choosing your weapon
Once that’s done, your first objective is to choose your class, knowing that you can change weapons at any time without having to recreate a character.
Why do I say you should choose your weapon as soon as possible? Because optimizing armor and weapons can take time, and some interesting units can sometimes depend on the class you’re playing.
What I recommend early on is to use the units available to you, gently discover the game mechanics, and save your honor medals and XP for later.
Regarding classes, you have:
- Shortsword, heavy armor, acting as a secondary tank
- Guandao, heavy armor, an AoE DPS class that provides buffs to allies
- Longsword, heavy armor, capable of healing and tanking heavily
- Spear, medium armor, more effective on horseback
- Musket, medium armor, specialized in grenades and mid-range shooting
- Shortbow, light armor, focused on mid-range harassment
- Poleaxe, heavy armor, effective for control and AoE DPS
- Longbow, light armor, the game’s sniper
- Dual Blades, light armor, effective for skirmishing
- Nodachi, medium armor, AoE DPS
On top of that, there are 5 additional seasonal classes: Hammer, Pike, Dagger & Chain, Shield & Spear, and the Bastard Sword. These are unlocked through seasonal quests. We’ll come back to this later.
Let’s now move on to your hero’s skills.
There are 8 in total (6 basic skills and 2 ultimates). You’ll need to create your build with a maximum of 4 skills, knowing that you can only equip one ultimate at a time (you can also choose to run no ultimate at all and use 4 basic skills instead).
Be careful: skills have levels. Of course, the higher the skill level, the more effective it is. To level up a skill, you’ll need to play PvP battles and earn mastery points. Once you have the points, simply click the next level to unlock it.
House
Once you reach level 12, you’ll unlock the House system, which is essentially the guild system of Conqueror’s Blade.
If you want to join a French-speaking community on your server, you can visit denetax.fr in the French Houses menu to find what suits you.
If instead you want to discover the game at your own pace, I recommend joining the Cohort, which is a bot-managed guild that allows you to participate in Territory Wars and earn rewards that will be useful later on.
A quick note about sieges: don’t be afraid at the beginning. You’ll first face full bot matches, then gradually matches with some players, and eventually full player matches.
Back to your progression: it’s important to know that Conqueror’s Blade is a game that involves both your hero and the units you control. You’ll need to learn how to play both at the same time to be effective.
Doctrines
At level 24, you’ll unlock the excavation system, which allows you to obtain doctrines—items that increase your units’ stats and sometimes their abilities. To do this, you’ll need an item called Treatises. Each excavation attempt grants you different doctrines.
Units
Let’s briefly talk about unit progression. As mentioned earlier, your units have levels that affect various aspects, starting with their stats. Each level gained increases their health and grants veterancy points.
These veterancy points are used to specialize the unit (except for units that only have one veterancy line). At first, I recommend checking denetax.fr in the unit optimization menu to see recommended veterancy paths, to avoid mistakes—especially since up to level 200 you can reset your veterancy lines for free if you make an error.
You can also click on a specific unit to see optimized doctrines for it, as well as the units it counters and the units that counter it.
Additionally, to further optimize a unit, some units have what are called masteries. These masteries increase stats and add passive and active skills. To unlock them, you must level up the unit and obtain decent and rare mastery plans.
There are several ways to obtain them.
You can go to the Events page by pressing O > Event > Supply Voucher Exchange. Supply vouchers are a form of assistance for new players and are earned by playing the game. Don’t hesitate to also grab blue plans, gold and silver powder, and anything else you need for your progression, as this page resets weekly.
Another possible method is to go to U then the unit tree, but this method is only available after level 100.
To obtain rare mastery plans, you can go to O > Event > Scroll Exchange.
Auxiliaries
At level 25, you’ll unlock the auxiliary system. Essentially, this is a unit loan system lasting one week. The advantage is that it costs you nothing, and the units are already max level, with masteries (if the unit has them) and solid doctrines. This allows you to test units close to their maximum potential and makes your progression easier.
Let’s now talk about gear.
To access it, press P then Character. On the right side, you’ll find 5 slots:
1 for the weapon and 4 for armor.
Each piece has a rarity:
Green / Blue / Purple / Gold. Naturally, the higher the rarity, the better the base stats.
I specify base stats because there is also a roll system every time you craft an armor piece or a weapon. This means that sometimes a lower-rarity item with good rolls can be better than a higher-rarity one. So always compare carefully.
That covers the basics—but how do you get new armor or weapons?
Blacksmith
At level 34, you’ll unlock the blacksmith, which allows you to craft stronger armor and weapons than what you currently have.
For more information on this topic, I invite you to check out the video that specifically covers crafting optimization methods.
I’ll also add that recently new sets have been introduced, which can be used between blue and purple plans.
Attributes
Around level 35, you’ll unlock hero attributes.
These attributes allow you to increase things like piercing damage with Agility, slashing and blunt damage with Strength, and survivability with Toughness and Armor.
Note that these attributes can be reset once per week for free, or via a Renewal Scroll obtained from certain quests, Twitch drops, or by using Sovereigns, the game’s premium currency.
If you’re not sure what to choose, once again you can visit denetax.fr and check the “Hero Optimization” section, where you’ll find various useful tips.
Free gear
At level 40, you’ll receive a chest containing either heavy, medium, or light gear. This gear is interesting because it provides Influence. But what is Influence? Each unit in Conqueror’s Blade has an Influence cost, and by default you have 700 Influence.
This means you must build your unit lineup without exceeding this 700 limit. Thanks to this gear, you’ll reach 732 Influence, allowing for better compositions. Note that the maximum Influence in the game is 800. To gain Influence, you must craft gear at the blacksmith or armorer.
Each piece has a chance to roll Influence, with a maximum of 25 per piece. As for choosing the free gear, pick the one that matches the weapon you prefer, as the next gear of this type becomes available around level 60.
Runes
The next milestone is level 50.
At that point, you’ll unlock the rune system after completing the associated quest. This system allows you to add components to your armor and weapons that enhance your hero or your units. For more details, I can redirect you to the dedicated tutorial on this topic.
Donations
At level 60, you’ll unlock the donation interface. This interface allows you to donate various items—either items meant for that purpose (like trophies) or items you no longer need.
Donations are then exchanged for items and current season points. You can then access the exchange interface, which offers very interesting rewards to help you get started.
Reforging
At the same level, reforging is unlocked. Very briefly, reforging allows you to lock one stat on an item and reroll the others while keeping that locked stat. This is essential for optimizing your gear, especially if it was crafted at the blacksmith, as reforged items also receive increased base stats compared to standard blacksmith versions.
Account progression
Gear is important, but early on your main focus should be leveling up your character to unlock attributes, skills, and new troops. To do this, it’s important to pay attention to all the notifications in your interface to understand quest objectives.
*Rixmome* Hey, hold on—I just want to play chill and not deal with this complicated interface.
That’s totally fine. We all discover the game differently, and if you don’t want to optimize your progression, you’re free to play however you like.
However, for those who are interested, here are a few clarifications on what to prioritize for optimal progression:
Adventure, special side, and weekly quests, accessible with the L key.
F4 quests by pressing the same key.
Season quests by pressing F5 then Seasonal Challenges. By the way, I can recommend starting with Season 7 to unlock Modao, an infantry specialized against cavalry, or the Alexander season for Phalanxes, which are also strong anti-cavalry units.
(I specifically mention these seasons because at the start you usually don’t have a true anti-cavalry unit, but you do have a solid frontline with Spartans and Stalwarts, strong cavalry with Hussars, and a nice exotic option with Shenji.) Of course, these are just recommendations—you can also choose whichever unit appeals to you most.
Still in F5, under Weekly Challenges. These challenges allow you to earn a lot of Glory and progress through the battle pass.
There is also the progression pass and events, accessible by pressing O.
The rest is of lesser importance or not directly related to your progression.
Bandit raids
Another very important activity to optimize your progression is bandit raids. By pressing J then PvE, you can launch a mode called Bandit Raids. Nothing complicated—once completed, bandit raids grant a lot of XP, allowing you to level up your units much faster. If possible, try to activate your unit and hero XP bonuses before launching them to greatly increase the XP gained.
Knight and Squire system
On top of that, as a new player you have access to the Knight/Squire system, which can further optimize your progression. To use it, you need to find a player above level 500 or someone who has already been ranked as a Queen’s Knight, then send a request to become their squire.
There are several benefits: you gain extra XP in bandit raids, your knight can share a unit with you to help your progression, and you both earn bonus XP, Honor, and more.
To access this interface, press Escape then Knight and Squire.
Mount
A few words about mounts: they obviously allow you to move faster, but also give access to new skills. Your mount also has armor, so it’s important to gear it properly to avoid losing it too quickly.
There are several ways to obtain a mount:
First, simply visit the stablemaster and buy a new horse with bronze coins.
Third method: events, which sometimes allow you to obtain one.
Second method: seasonal donations—we already talked about this earlier in the tutorial. Same principle: make donations and reach the horse milestone.
A quick note about the in-game interface. The red bar represents your hero’s health. The white bar is stamina. Below that are your hero’s 4 equipped skills, followed by the healing skill and equipped artillery. Further to the right, when mounted, you’ll see your mount’s health (red outline) and its stamina (white).
When you block, a shield icon appears filled with white. This represents your remaining block value. You can continue blocking as long as it’s not empty. WARNING: if it empties completely, you’ll be stunned for several seconds, so make sure you never run out of block.
Camera configuration
Let’s talk a bit about settings. By default, your camera is in cinematic mode. This close-up view is not optimal for gathering information and reacting. I personally recommend switching to the normal camera and zooming out enough to see more of the battlefield and react more easily to threats.
To change this setting, press Escape, then Camera, and select “Normal Mode”.
Second important setting: ultimate skill animations (such as Assassin or Poleaxe). While they look nice, these animations reduce your vision and are not useful. I recommend disabling them, still in the Camera and Kill Cam menu.
Gathering information
Let’s now move on to one of the most important aspects of Conqueror’s Blade: gathering information. On the mini-map or by pressing Tab, you’ll get a lot of information, including the current position of your allies and visible enemies.
*rixmome* Why do you specify visible?
I specify visible because enemies that are not within the line of sight of an allied unit or hero do not appear on the map.
*Karhlor* But what’s the point of having this information?
For example, if you spot a large number of enemies heavily entrenched in one area, it might be wise to move to a less defended zone. Similarly, if your allies have many ranged units deployed, it might be more strategic to bring out infantry.
To make these decisions, you need as much information as possible.
To complement a quick analysis via the map, you can also press W to get a broader view that takes terrain topology into account.
This can be useful, for example, to spot artillery being placed or already deployed.
Another interesting way to gather information is to place a mortar and fire a high-arcing shot. Once fired, press W to follow the projectile, which allows you to spot enemy formations and already placed artillery.
Speaking of artillery, if you want to learn more, I’ve also linked the dedicated tutorial in the description and somewhere on the screen.
Another very useful tool is the mouse-wheel ping. It allows you to ping a specific unit, and if you know the associated icon, you’ll immediately know what you’re facing and can react faster. This ping is also visible to your allies. For example, if you’re playing with someone using a longbow, it can be useful to ping an archer unit so they can deal with it.
Final words
This is already the end of this article. I hope you enjoyed it. Don’t forget to leave a thumbs up if you liked it, and subscribe to the channel if you want to follow along! I remind you that you can use the code
ZYX515 to get access to a few in-game benefits for new players, or
ZYL515 for players who haven’t launched the game in over a month